It may be the Land of the Rising Sun, but it had been looking like we were in the twilight years of console gaming in its spiritual home of Japan until 2017. Smartphones ruled the roost, with controllers swapped for touchscreens.
Capcom kicked off the revival by bringing zombie horror heavyweight Resident Evil back from the dead in January, then Nintendo returned to a form not seen since everyone was playing tennis with their grandmother on the Wii with this year’s Switch console.
Reinventions of their beloved big-hitters The Legend of Zelda and Super Mario certainly helped.

Back in the West, Nazi shoot-em-up Wolfenstein II: The New Colossus hit the streets in October to find them flooded with Nazis in the USA. Publisher Bethesda rode the resulting wave by invited players to ‘Punch a Nazi’ in marketing.
https://twitter.com/wolfenstein/status/919684333207568385?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.mcvuk.com%2Farticles%2Fconsoles%2Fwolfenstein-2s-punch-a-nazi-marketing-campaign-is-a-healthy-avenue-to-vent-Long-brushed aside as media’s ‘new kid on the block’, the ability to delve into such prescient events has thrust games far beyond the realm of adolescent time-wasters.
This year was not the first time that the art form – and to settle a tiresome debate, it is indeed an art form –has been pushed forward with a focus on a broader subject matter than shooting space invaders. Indie developers continued to push boundaries in that respect where their AAA brothers played it safe.